![]() ![]() When combat works, it’s incredibly satisfying. Yes, team damage is a thing and you’ll go down to these blindsided attacks more than you’d think. The dismemberment animations are hilarious, but too often I found my efforts were thwarted by a cheeky archer or backstabbing teammate. Poor ping renders you useless, and getting ganged up on is an impossible feat to overcome. Chivalry 2 gives you more than enough to dominate the battlefield, but comes off as a little lopsided, and for a bunch of little reasons you’ll die frequently. Defensively, you can dodge, block and counter with well timed responses. Horizontal and overhead slashes, stabs and the ability to adjust your swinging angle and turn your hips with each swing for added power. ![]() There’s so much to manage, and in that sense it’s incredibly deep. It’s just disappointing that it does little to ease you into its world aside from an engaging yet simplistic tutorial.Ĭombat is the crux of the gameplay, and it’s honestly a mixed bag. It’s not necessarily a bad thing, as both 64 and 40 player segments contain a wide selection of modes and matches. It’s nothing new, but the inclusion of a narrative or single player portion would have done such a great job at introducing you to both the world and opposing factions, given the small amount of lore that is presented to you, which seems like a missed opportunity in highlighting some of the incredibly tense and admittedly cinematic moments that lie within multiplayer matches. That being said, the fact that Chivalry 2 relies so heavily on its online component, forces you into a harsh world and community that is determined by the skill of opposing players. ![]() Yeah, I get how that sounds, but given the lack of a single player narrative and overarching lore, it’s incredibly engaging. Set during a time of war between two powerful factions, the Mason Order and the Agatha Knights, you’ll pick a side and run face first into large groups of screaming men. No Guts, No GloryĪfter a brief single player tutorial outlining basic controls and combat mechanics, you are thrust into large 64 or 40 player battles, spanning multiple maps and modes. While it can be a little rough around the edges and shallow in terms of its multiplayer-centric modes, a lot can be forgiven when the moment to moment gameplay is this satisfying. Throughout each of its modes, mechanics and classes, is a nuanced and balanced combat system that introduces players to some of the most hilariously fun medieval combat out there. In many ways, Chivalry 2 boils down to these singular moments. You lock eyes, and square up This is Chivalry 2. Beheadings, dismemberments and screams ensue, as you pick out your first foe. Sword and shield in hand, you crash into a wall of bodies and a flurry of attacks. You burst out, sprinting with all your might, letting out an outrageously wonky and exaggerated battlecry, as you hurdle towards the opposing faction. As you are given a rousing speech, the match begins. Anyone that likes massive multiplayer games should jump in this title, when they can.You spawn on an open battlefield, side by side with your teammates. This title might have flown under the radar for most people out there, but that is a huge disservice. It is strange that two titles very much similar to each other would release during the same calendar year, with one clearly being well loved and supported by its community and devs, the other title is the next entry is Battlefield. There are worse things in the world than having an extremely deep core system, and even the best tutorials in the world are not a replacement for experience, and the only true way to learn these mechanics are through hours play. Some of this has to do with the fact that it is extremely different than most other titles that fit into this genre, much of it has to do with the combat itself changing wildly between weapons and uses of defense. The only, significant flaw of the title is that the learning curve itself is extremely steep. This is good, partially because those classes seem to only be good at the start of the match – before the battle starts to get more up close – but also because it would fundamentally change the flow of the game itself as it is more melee based at its roots. Each class type also has a limited amount of slots, so you aren’t going to see 32 archers on the other team trying to take out the opposing forces at range.
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